RolePlay Edition: Cuff System
About this product
This Cuff System is based on interactions, there is a possibility to cuff, un-cuff, grab, un-grab, frisk (with the option to remove some tools) or put the player into detention for a specific time and reason. If a player is arrested he cannot move or see the inventory, the system has also protection against player disconnection where AutoArrest can be set. This system also support R6 and R15 characters with animations prepared for it. This system includes CustomTech Interaction system and is linked to the CustomTech RolePlay Framework system. (Make sure you have enabled DataStores)
- RolePlay
- System
- Cuffs
- Arrest
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